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From the Blog
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Untitled Puzzle Game Devlog #3
On:
November 08, 2022
No Comments
It’s been a couple of weeks since the last update and a lot has changed since then!I’ve added...
Let’s Mow! A case study, part 1
On:
October 25, 2022
No Comments
Let`s Mow is a relaxing grass-cutting game for your mobile device. No need to go outside to get air and...
Untitled Puzzle Game Devlog #2
On:
October 24, 2022
No Comments
The game is really taking shape now, I’ve updated the game aspect and added a lot of new features...
Untitled Puzzle Game Devlog #1
On:
October 20, 2022
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This is the first article about a new game I’ve recently started working on, it’s a level-based...
Updating Dangle Dash: a micro case study, part 2
On:
October 19, 2022
No Comments
Goal Sebastian wanted to update Dangle Dash by replacing the old Campaign mode with a new Career mode...
Particle System for Buildbox 3, would it work in 2D worlds as well?
On:
October 18, 2022
No Comments
I’ve received this question a few days ago and realized it was a very good one, so much so I decided...
Updating Dangle Dash: a micro case study, part 1
On:
October 17, 2022
No Comments
Goal Sebastian wanted to update Dangle Dash by replacing the old Campaign mode with a new Career mode...
Wake Up (Target), a free node for Buildbox 3
On:
July 28, 2022
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This node can be used as a replacement for the standard Wake Up node you can find in Buildbox. The standard...
ParallaXer for Buildbox 3 now available!
On:
July 13, 2022
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ParallaXer is an asset you can add to any Buildbox game to enable parallax scrolling backgrounds. Parallax...
Back to work on Brainjection
On:
June 30, 2020
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I’ve just started adding new levels and expanding the storyline of J.D. and Lex in Brainjection....
<blockquote>Love of beauty is taste. The creation of beauty is art.
<div class="footer"><cite>Ralph Waldo Emerson</cite></div></blockquote>
Our Team
-
Ivan Perfetti
Founder and Sole Owner
About Ivan Perfetti
Hello there!
I’ve started IndyM Software in 2018 to create 2D and 3D mobile games on Buildbox 3, one of the most powerful game creation platforms.
Since then I’ve worked on 60+ projects and helped many game developers to achieve their goals by offering Buildbox game development services and providing unique game templates and prototypes, customizations, consultancy, nodes and assets for Buildbox, SDK integrations and more.
I’ve developed and published games for iOS and Android platforms.
IndyM Software is based in Bologna, Italy.
Heading Title
<h3 class="label">Contact Address</h3>
2201 North Sam Houston Pkwy<br>
Mark Blvd, Peach Street<br>
Seattle, WA, 66214
<h3 class="label">Contact Details</h3>
+1 (666) 777 9999, +33 (0)143 31 0035<br>
<a title="john.doe@example.com" href="mailto:john.doe@example.com">john.doe@example.com</a>
<h3 class="label">Office Hours</h3>
9-00 am to 6pm<br>
Monday to Friday